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Far Cry Downloads > Maps > Single player:
Traumatic (v1.1)
Filename: sp_traumaticv1.1.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
17.15 MB
v1.1
n88tr
1322
10-19-2007
Maps > Single player


Average User Rating: 2.8
Number of Votes: 10
Related Files:
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5 Other Files by n88tr:
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Traumatic (v1.1) - File Description  


Description:
Due to a few issues identified in the original release, a new version was developed, and has been sent in for your Far Cry gaming experience! N88TR has released his first Single Player map for the enjoyment of the Far Cry community and this small to medium sized map is chalk-ram full of some great FC goodness that is sure to put a smile on your face. There is no cause for worry, as this is not one of those maps that will have you guessing on what to do, or where to go...N88TR has supplied audio cues to help you along.

    There have been numerous changes / additions made in this version:
    • Added new connecting island to the last objective.
    • Improved frame rate around level start.
    • Reorganized save points, now 6 in all.
    • Added a new audio cue that leads to the last objective.
    • Most Mercs are now more aware of your presence, Trigens too.
    • New patrols activated after you complete your second to last objective [be cautious!].



Depending on your preferred style of play, Traumatic (v1.1) will either be over quickly, or it could be something a little more substantial...it is recommended that you play slowly, rather then as the termanator, you won't regret the experience.

As jack Carver, you have been successful at ridding the nasty verman that plagued the tropical islands...however, there was an island that you missed while you were taking out Dr. Krieger and his mad creation, the Trigens. This is that island...



Refer to the readme for more information.



Traumatic (v1.1) - Screenshots  
Screenshots:
Click to enlarge


Traumatic (v1.1) - Readme  
Readme File:
SP Traumatic 1.1 Map Readme


Author: N88TR


Build time: approximately 2 weeks [working on version 1.0 and making it 1.1]


Machine Spec:
Operating System: XP Professional
CPU: AMD FX-57 single core @ 2.8 ghz
Graphics: Evga 8800 GTS 320 mb
Memory: Corsair DDR400 2 gigs
Storage: 250 gig Primary, 500 gig Secondary [both SATA II]


FarCry Version: 1.4


Map Mode: Singleplayer


Installation: Extract the files to your /Levels folder and go in there and make sure it creates the SP_Traumatic folder, if not, create it and then re-extract the files to that folder. When in-game, bring down the console [~, to the right of the 1 key] and type in "\map sp_traumatic."


Map Description: My first singleplayer map has been in the works for quite a while but it's finally done. The map is laid out with audio cues to help you along the map. It's a relatively small map but if you play it slowly, it's actually quite fun.


1.1 Change Log:
* Improved frame rate around level start.
* Reorganized save points, now 6 in all.
* Added new connecting island to the last objective.
* Added a new audio cue that leads to the last objective.
* Most Mercs are now more aware of your presence, Trigens too.
* New patrols activated after you complete your second to last objective [be cautious!].


Backstory: There was an island that you missed, Jack Carver while you were taking out Dr. Krieger and his mad creation, the Trigens. This is that island [I don't want to give too much away, it's all spelled out early on it the actual level.].


Regarding .CRY File: You can do a re-release if you want of the map, but you must email me a heads up just saying that you did so, and where it's hosted, etc. This Readme file must stay with the archive, even if you re-release the map and create a new Readme file with your informations.


Hosting: As long as this readme stays untouched in the archive, you may submit/host this file at any website as long as no money changes hands.


Please give me feedback on the map, or tell me if you found any bugs or AI errors. Thank you and I hope you enjoy this map,




N88TR.


http://n88tr.net
n88tr@n88tr.net


XFire Handle: n88tr






* * * * * *


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Traumatic (v1.1) - User Comments  
The following comments are owned by the user that posted them. FarCry Files is not responsible for their content.

Total comments: 6 | Last comment: 01-04-2008 at 17:52

 #1 - R&R - Posted by: Lagging (Member) on 10-25-2007 at 20:29
This is a fairly nice (but not spectacular) map to play. My only gripe with v1.1 is still that many mercs seem to prefer taking some R&R over defending their position. I've must have encountered about 20 of em that preferred swimming over doing their job. Some of them even run huge distances towards the water when attacked. I've seen this before in other maps, but never so prevalent as here.
A minor issue is that you can actually enter both areas for which you need a key card without the keycard, since they are easily accessible from other directions as well. Because one gets audio cues instead of target points, one is fairly likely to find some of those before finding the intended keyed entrance.


 #2 - Posted by: n88tr (Member) on 10-29-2007 at 22:10
Do the swim everywhere for you or in any specific place? Please help me make version 1.2 better by helping me out with the places where you encountered swimming or wandering AI. Where did you see it happening specifically?

Thank you for your feedback on my map.


 #3 - Posted by: n88tr (Member) on 11-08-2007 at 15:21
EDIT: I am working on version 1.2 of this map and the wandering AI is my biggest hurdle to cover, though I am tackling it and it will be resolved. Basically version 1.2 will just be an AI-Fixed map. I do not have a release date for this version, but it should be within a few weeks or less. Thank you.

 #4 - Version 1.2 - Posted by: RhysAZ (Member) on 11-26-2007 at 17:34
I see on your website that you are done with v 1.2 but haven't uploaded it. Can you tell us when you'll upload it?

BTW, v1.1 was real good.

Thanks.


 #5 - ^ - Posted by: n88tr (Member) on 12-31-2007 at 07:27
I have little will or drive to get it down, but currently my gaming and FarCry/Crysis gaming computer is experiencing technical difficulties, so I can't fix the map right now. I am thinking of putting 1.2 in Designer SP 2.0, and not releasing it as a stand-alone singleplayer map. The map is giving me so many headaches its really a serious pain to finish it, not fun at all: therefore I don't think it'll come out as an official follow up map. There's the deal.

 #6 - Posted by: RhysAZ (Member) on 01-04-2008 at 17:52
Okay, thanks for trying.



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