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Far Cry Downloads > Mods > Singleplayer:
Far Cry Single-Player Mod
Filename: ubfcmod2.zip


Size:
Developer:
Downloads:
Date Added:
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13.96 MB
Uncle Benny
11606
01-29-2006
Mods > Singleplayer


Average User Rating: 8.1
Number of Votes: 71
Related Files:
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2 Other Files by Uncle Benny:
- SP_FCmod
- Far Cry Mini-Mod


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Far Cry Single-Player Mod - File Description  


Description:
This mod is best on a high-end PC, if you have a low-to mid range PC, it's still good, you just don't enjoy the full effect. After installing this mod, you can once again enjoy the Single-Player version along with all the action and intensity that you relished the first time you played it! This mod throws a whole new light on an awesome game!

See the readme for specifics on the skins and installation instructions.



Far Cry Single-Player Mod - Screenshots  
Screenshots:
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Far Cry Single-Player Mod - File Download Options  

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Far Cry Single-Player Mod - Readme  
Readme File:
Mod Name: Far Cry Single-Player Mod

Developer: Uncle Benny

Requirements:
-Far Cry
-WinRAR (optional)
-a bad-ass computer system to fully appreciate this mod!!!

Information:
This mod contains a bunch of edited weapons scripts and new skins for the G36/AG36, M4, OICW, M249 SAW, P90, MP5-SD6, Jackhammer, M134 Minigun, and AW50, as well as a choice of EIGHT new skins for the Desert Eagle pistol.
The new skins are much less contrasted and more realistic than the stock skins (i.e. they're more like the weapons skins of Rainbow Six 3: Raven Shield) excluding the Desert Eagle skins. Weapon zoom levels, firepower, and magazine capacity have been changed as well to make the game's weapons more realistic. The game is also not so brutally difficult as it was before.
The new Desert Eagle skins inlclude the following finishes: matte black, stainless steel, blued stainless steel, titanium-nickel-carbide, titanium-gold, custom (black barrel/feed, stainless steel slide with gold embellishments), custom 2 (titanium-nickel-carbide barrel/feed, stainless steel slide with gold embellishments), and custom 3 (stainless steel barrel/feed, matte black slide with gold embellishments).
I went through the entire single-player game exhaustively to work out all bugs in this mod in order to make it run perfectly, and I must say that these mods are VERY stable when run on Far Cry V1.32, the version that I have installed.
Note that the print on the slide and muzzle of the Desert Eagles can only be seen with the game's textures on ultra high.
ALL of the skins and scripts in this mod were done/edited by me and NOT taken from any other Far Cry mods!

Installation:
There are eight different PAK archives, each containing the same scripts and skins for all weapons excluding the Desert Eagle, but each with a different skin for the Desert Eagle. NO MORE THAN ONE archive can be installed at once since Far Cry will only use one of them AND you will experience strange anomalies with explosive weapons.
If you want the matte black Desert Eagle, place the archive, "ZZDEMatteMod.pak" into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData".
If you want the stainless steel Desert Eagle, place the archive, "ZZDEStainlessMod.pak" into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData".
If you want the blued stainless steel Desert Eagle, place the archive, "ZZDEBluedMod.pak" into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData".
If you want the titanium-nickel-carbide Desert Eagle, place the archive, "ZZDENickelCarbideMod.pak" into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData".
If you want the titanium-gold Desert Eagle, place the archive, "ZZDEGoldMod.pak" into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData".
If you want the first custom Desert Eagle, place the archive, "ZZDECustomMod.pak" into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData".
If you want the second custom Desert Eagle, place the archive, "ZZDECustom2Mod.pak" into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData".
If you want the third custom Desert Eagle, place the archive, "ZZDECustom3Mod.pak" into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData".
If you have WinRAR, you can also use the "HUD.xml" script to display appropriate names for all of the game's weapons and vehicles. Copy and paste the "Languages" folder into "C:/Program Files/Ubisoft/Crytek/Far Cry/FCData". Now right-click on the "Languages" folder and choose the option "Add to Archive...". In the archive name parameter of the window that pops up (that is, the WinRAR archiver program's window), type "english" (no quotations). Now choose the archive format, "ZIP", and then set the compression method to "normal". Now the archive name should read, "english.zip" - erase the "zip" portion of the name, leaving the period after the word "english". Now, where "zip" used to be, type "pak" (no quotations). Now again open the compression method and click "normal". Now click "OK" at the bottom of the WinRAR archiver window, and my custom HUD file will be added to your "english.pak" archive, and all weapons and some vehicles in the game will have appropriate names. Adding my HUD script to the "english.pak" archive may take a couple of minutes to finish updating the archive depending on your CPU speed, since the "english" PAK archive is 414MB in size.


Far Cry Single-Player Mod - User Comments  
The following comments are owned by the user that posted them. FarCry Files is not responsible for their content.

Total comments: 12 | Last comment: 05-11-2009 at 00:16

 #1 - 02-05-2006 at 12:00
Ice_Trey
From:
Joined: February 15th, 2005
Posts: 771
this looks interesting, and with my own soundpack, FC will rock once again! wink

 #2 - 02-17-2006 at 15:41
JP_Russell
From: (Orlando, Florida)
Joined: November 14th, 2004
Posts: 124
I think I'll try this mod out after I finish beating the game again, this time with HDR enabled (first time with HDR in Far Cry = a whole new experience). It looks really interesting. The thought of tweaked weapons along with improved difficulty is very intriguing.

 #3 - Tried it out, and it's great - 02-19-2006 at 19:11
JP_Russell
From: (Orlando, Florida)
Joined: November 14th, 2004
Posts: 124
Wow, I'm really liking this mod. Many of the weapons are much better now. All of the weapons sway less when zoomed, which is definitely more realistic. I actually liked the Desert Eagle quite a lot now, whereas before, I exchanged it the first chance I got. Tha Jackhammer is real beast now. Before I hated it, and didn't even pick it up when I came across it.

I have a couple suggestions for further tweaks to the weapons should the creator decide to make another version. The SMG's need to have their damage increased just a tad. I like to use the MP5 for picking guys off silently, but if I don't get them with a headshot, it takes a long time to put them down, sometimes ridiculously so. I also think the sniper rifle's damage needs to be increased a little. On occasion, it won't kill a soldier that has heavy armor with one shot. Considering it's a .50 caliber rifle, I've always thought that was a little disappointing. One final note. The minigun no longer turns left or right when you look too far up or down (I don't remember it ever being that way). Is this supposed to be?

I think I should also mention a problem I experienced that has never occurred before. On the level where you have to work your way up to the satellite dish to destroy it, at the part where you come to the locked door and Doyle must unlock it for you, the chopper that lands down to deposit men to the area went through the floor, landed, and got stuck under the floor with its rotor sticking out. There is a corridor that goes under where the chopper sets down, and the hull could be seen there. This only happened once, but it has only ever happened with the mod in. I just thought I should speak of this glitch in case it might be a problem with the mod, and not just with the game.

Anyway, I am very pleased with the mod so far. I haven't gotten to use all of the weapons yet, so I'm still excited to see what the others will be like. I recommend this to anyone looking for a good mod to have fun with. Good work, mod creator.

 #4 - (I'm this mod's author) - 02-21-2006 at 07:06
CaptainCook
Joined: May 1st, 2005
Posts: 369
Yes both the SMGs and the assault rifles need to have increased firepower.

The next version of this mod if there is one (I'm right now doing some scripting for the new K9 VISION mod along with perhaps modelling and texturing new weapons) will definitely have a G3 modelled and added into it, along with perhaps a few other weapons (Barrett M82, M-14, AK-47, etc.); don't know yet, because I still need to get 3DS Max 8.

 #5 - (I'm this mod's author) - 02-21-2006 at 07:07
CaptainCook
Joined: May 1st, 2005
Posts: 369
Yeah I was thinking that both the SMGs and the assault rifles are still a little bit underpowered - it still takes like 15 rounds to kill one of those little tridgen monkey things - I'll have to change this.

The next mod is going to have new guns modelled and put into it - a G3 for sure, maybe a Barrett M82, and perhaps an M-14 - I have to get 3DS Max first, since I'm right now using a weak shareware modelling program.

 #6 - Sorry for double-posting - 02-21-2006 at 07:12
CaptainCook
Joined: May 1st, 2005
Posts: 369
LOL! Sorry about the double-posts - the computer I used to post these messages is a really old crappy one at my university.

 #7 - 02-22-2006 at 15:47
JP_Russell
From: (Orlando, Florida)
Joined: November 14th, 2004
Posts: 124
G3, huh? Awesome, can't wait for that. How exactly is that going to work as far as coming across it in the game? Will you replace some mercs' weapons with the G3, or will you add more mercs in and give them the G3?

Anyway, I've gotten further in the game, and the only weapon I have yet to use is the SAW. The OICW kicks major butt, I have to say. It's sad to see the extra 10 rounds that were in it previously go, but the extra HE rounds and more powerful scope more than make up for it.

I've noticed that your mod has made changing weapons based on my environment a valid strategy now. Before, I would usually keep the weapons I had in my inventory until I kept coming across more powerful alternatives. Now, I find myself dropping the rocket launcher for the Jackhammer when I need a shotgun for close-up fights, then switch maybe the MP5 for the rocket launcher again when I don't need a stealth weapon, and so on. This has really made Far Cry much more interesting. Thanks for your work.

 #8 - 02-23-2006 at 06:47
CaptainCook
Joined: May 1st, 2005
Posts: 369
Well the next version will definitely be larger since I'll have to include replacement maps that have the new weapons laying around in them, and I'll also have to change the mercenary templates (if there are templates for them LOL) and make all-new animations for stuff - it'll be a long time before it's out if that is the case.

 #9 - 04-28-2006 at 15:19
JP_Russell
From: (Orlando, Florida)
Joined: November 14th, 2004
Posts: 124
It's been about two months since the last posts, so I figured I'd check up on things a bit. How are things looking so far for the next version? Any word on what work has been done at this point? Not to rush things, or anything, I'm just interested in any progress that may have been made by now. Keep working at it, I'll be looking forward to it. smile

 #10 - 06-10-2006 at 20:12
CaptainCook
Joined: May 1st, 2005
Posts: 369
Nothin much happening - I been doing some minor modifications for Bridge Commander lately and playing Hitman: Blood Money a lot. I haven't done anything for Far Cry in a while - my computer that I use for making mods and running high-end games got some damn virus and I'll have to reformat it - just barely backed up my Bridge Commander models and textures before everything went to hell completely, but the USB storage device that I put them on may very well have the virus on it.

 #11 - help - 10-12-2008 at 08:11
jasonsharding
Joined: October 10th, 2008
Posts: 3
CAN SOMEONE TELL ME WHERE TO GET A P90 WITH A SCOPE

 #12 - good game - 05-11-2009 at 00:16
RAVEND1310
From:
Joined: May 4th, 2009
Posts: 1


good game,excellent



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